Projects
Here’s a collection of random tools and experiments I’ve written.
My VJ Projects can be seen here: VJ Portfolio.
Side-projects I’m currently working on
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I’m working on a small UE5 game, hopefully a playable pre-production prototype will be released in 2022!
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Learning the intricacies of C++.
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Creative explorations. Notch is my favourite tools for prototyping abstract pieces, Unreal Engine is great for building environments. I also learn random Tech Art stuff: animations, procedural animations, I use Houdini for that.
Unreal Engine
HappyInteractions (2022)
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Interaction system I’ve written for my own adventure game. The system consists of three elements:
- Activators initiate the operation,
- Conditions check if the operation should be executed,
- Actions are executed if conditions are passing.
All elements can be extended with blueprints.
It’ work in progress, it needs some refacetoring and proper module packaging, but it’s working.
https://github.com/marcinbiegun/HappyInteractions
Creative Coding Experiments
UnityMidiSpawer (2019)
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A simple project where objects spawning is synchronized with music data (MIDI files).
https://github.com/marcinbiegun/UnityMidiSpawner
My random visual sketches library (2018)
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A collection of my creative coding doodles I’ve created during my early days of learning different creative conding toolkits.
It includes a script for generating README-based portfolio for GitHub from YML database.
https://github.com/marcinbiegun/creativecoding-sketches
Creative Coding Tools
Touch Designer ISF shaders importer (2020)
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A Touch Designer tool allowing it to run ISF pixel shaders. Uses Python script to parse the ISF shader, make it run in TD, exposes predefined parameters.
https://github.com/marcinbiegun/isf-touchdesigner
Blender script for exporting font characters as 3d models (2019)
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A script for Batch conversion of single font characters to extruded OBJ models.
Uses Blender and Inkspace from command line interfaces. Is pretty slow but results are good.
https://github.com/marcinbiegun/FontMeshExporter
ISF Pixel Shaders
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Coding experiments
Some of my older web-dev related works.
My coding exercises (2018-2022)
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A collection of programs I’ve wrote during learning from courses and tutorials.
https://github.com/marcinbiegun/exercises
Elixir-tanks (2020)
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Elixir-based multiplayer realtime 2D zombie shooter. This was an experiment on implementing a game using ECS pattern.
The experiment has proved that building ECS systems in Elixir doesn’t make much sense.
https://github.com/marcinbiegun/elixir-tanks
Elixir-datascience (2019)
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An exploration in data processing capabilities using Elixir language.
Includes a solution for a puzzle requing to feed a Monte Carlo text generator with the whole Yelp Open Dataset containing millions of records.
https://github.com/marcinbiegun/elixir-datascience
Web tools
Wheel of fortune web based party game (2021)
A little web game I’ve written for use at parties.
https://github.com/marcinbiegun/wheel-of-fortune-webgame
Membrane-msdk (2020)
Extension allowing hardware video encoding using Intel processors for Memberane media server. I’ve written it while working at Software Mansion.
https://github.com/marcinbiegun/membrane-msdk
Taskpaper to Slack (2019)
I’ve written this program while working at ContractBook where according to “oversharing is good for remote teams” rule we’ve had a habit of publicly sharing (and updating) our daily todo lists on Slack. This tool automates the process.
It works only with Taskpaper ($30) plain-text todo app.
Written in Go. Parsing text files is a bit tedious in Go, but the overall coding experiece was pretty good. The program is smal (in memory) and portable.
https://github.com/marcinbiegun/taskpaper-to-slack
Docker container for Sendy open-source mailing app (2017)
Docker-compose container for running Sendy app.
https://github.com/marcinbiegun/docker-sendy
Readability to Instapaper exporter (2012)
Migration script for moving your reading list.
https://github.com/marcinbiegun/readability-to-instapaper
Domain names generartor and availability checker (2012)
A script for generating domain names and checking their availability.
https://github.com/marcinbiegun/domain-names-generator
VIM syntax highlighting for PolServer Ultima Online emulator (2011)
VIM extension for working with E-Script language and PolServer.